top of page
Created a L-System plugin in Maya for procedurally modeling branches and simple scene composition
An interactive 3D world exploration and alteration program in the style of the popular computer game Minecraft
MiniMinecraft
LSystem
Cuda Path Tracer
Behavior Animation
Particle Simulation
MiniMaya
Implemented a particle system simulation to create fireworks displays, incorporating C++, OpenGL, and Houdini FX.
Developed a behavior control system for character agents in crowd simulations with computational dynamics and feedback control
Implemented an Maya-like app with Half-edge mesh structure, Catmull-Clark subdivision, face extrusion, skinning functionalities, and an exporter to USD files
OpenGL Shader
C++
Developed a simple interactive curve editor application to practically demonstrate interpolation and splines theory.
Fk/Ik
Created various shaders and post process effects in OpenGL
Curve Editor
Developed forward and inverse kinematics algorithms with a supporting Unity plugin
3D Rasterizer
Terrain Generator
A first-person puzzle solving role play game demo built with Unreal Engine 5
Scene Graph
Happy BDay
bottom of page